Then to get it very close to the default 3ds Max hair system I used the Frizz & Cluster modifiers from Ornatrix and rendered with the “VrayOrnatrixMod”. After that I just created hairs from those guides. Next I grounded those to my hair cap with the modifier “Ox Ground Strands”. I then used “Ox Guides from Shape” modifier applied to those extracted hair guides which gave me exact results. In order to do that I extracted the hair guides to splines from the default hair system in 3ds Max which was already groomed. I used that same 3ds Max file and set it up as closely as possible with Ornatrix to do a straight comparison. In my test I used a file that was created originally in 3ds Max 2010 with Vray and the default hair system. To get a fair comparison in regards to lighting & rendering with hair I used as close to the same exact setups as possible for testing with the default 3ds Max hair system & Ornatrix. In this review I was not able to test photometric lights so at this time I have no comments for photometric lighting. “Ox Deep Shadow Maps”, “OX Hair Shadow”, & “OX Raytraced Shadows” are the options when using standard 3ds Max lights. Using a standard light gives you several shadow options that you must use in order to get shadows on the hairs. Testing with standard spotlights and omni lights in max gave some nice results quickly. Vray has a nice integration with the “VRayOrnatrixMod” modifier as well. Ornatrix will work with standard 3ds Max lights and can be rendered with the scanline renderer & mental ray which are the two main native renderers inside 3ds Max. Along with the shaders provided by Ornatrix you can use maps in many of the parameter slots to get some very fine control. You can also use a standard 3ds Max material with the Ornatrix shaders “Ox Hair Cheap”, “Ox Hair Expensive”, or “Ox Hair Translucent”. Ornatrix can use the Vray hair shader and all the controls they offer. It was a fitting choice to use for this review as Ornatrix works really well with Vray. In this review I used an older character that I used with the default 3ds Max hair system along with Vray. Now let’s move on to talking about materials and how you can make the hairs look good. There are many features to explore like, “Ox Strand Curling”, “Ox Strand Frizz”, “Ox Strand Symmetry” just to name a few. Again because of the modifier stack workflow with Ornatrix you have a lot of power when it comes to grooming. You can control hairs at the root or tip and even braid selected hairs if you wish. I found the interactivity very controllable even more so than the default hair system in 3ds Max. You can comb hairs in the viewport with several different brushes. Grooming brushes work similarly to the way the default 3dsmax hair works. If you are putting fur on a character this would be the perfect starting point. This is a super fast way to groom your hair. Using the “Surface Comb” modifier you can draw “attractors” on the surface of your hair object which flow the hairs in a direction. Grooming is very flexible with Ornatrix especially through the use of attractors called “Sinks”. It’s a nice feature to have since some guides will come from apps like Zbrush or other 3d apps for that matter. If you need to use a set of guide splines that you’ve had previously created like I did in this review it’s no problem. You can also use multiple modifiers to control the grooming and styles of your hair. You can setup hair on objects or splines. Grooming your hair with Ornatrix is easy and highly controllable. ⋅ by Max3D Admin ⋅ in Feature Content, Reviews ⋅ 3 Comments Grooming & Materials:
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